ck2 defensive pacts on or off. The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against them. ck2 defensive pacts on or off

 
 The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against themck2 defensive pacts on or off  Obviously it doesn't work as well as it does in EU4, but

Defensive pacts make so in every war the big players come knocking. Per page: 15 30 50. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So is it more fun to play with pacts on so larger. I tried googling it but to no avail. Defensive pacts can be. Nope, just kidding. Turning off Defensive Pacts in Non-Ironman Games? vancexentan. The release version was merely the. CannedBison. Yes CK3 is queit easy game (it's don't even have hardmode unlike Hoi4 or Stellaris), for the sake of "wider audience", without doubt. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If you click on a casus beli in the war declare screen for Barcelona you can see if they are in the defensive pact because all the other members will show up as allies on the screen. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. NDiplomacy. Jump to latest Follow Reply. 5. A defensive league takes only 1 relation slot, no matter how many members. With CK2 it's a pretty huge difference with and without them. I probably have already fought off 100 or more, and it' starting to get really frustrating. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. ago Well, it is as realistic as someone conquering big chunk of land in very short amount of time to generate high enough treat for all religions to band together. With the introduction of threat and defensive pacts, however, such a move will simply render your early game hopeless now, as it will raise your threat to somewhere beyond the 20 percent, and with your big size allow all neighbouring realms sans the Caliph and Karling Kingdoms to gang up on you right away- needless to point out you will best. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. I mean allying with an empire back them could mean falling in their sphere of influence and becoming over dependent of them to the point you just get annexed. I am "Jalayirid" in the west. Defensive pacts can be. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Gender Equality: Default. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…19 votes, 25 comments. 5 m² of space, this army would take up a square with a side length of ~11. ---------- sometimes indicates a "blocking" reason that cannot be overcome with enough + ' s. (Depending on where you are in the world, this is usually approx 2-3 de jure empires. If the subject of the pact attacks one of the members, others will join the war like allies. Now I'm wondering if they would make the game more fun. If the subject of the pact attacks one of the members, others will join the war like allies. •. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Thanks in advance. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If the subject of the pact attacks one of the members, others will join the war like allies. Beating defensive pacts. ago. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Phantom-Fireworks • 4 yr. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Now I'm wondering if they would make the game more fun. If the subject of the pact attacks one of the members, others will join the war like allies. His succession law is. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. 1 Holy Fury 1. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Well-trained soldiers that actually had quality arms/armor and not random bits looted off a battlefield were a comparative rarity in this time period and were probably the #2 reason battles were decided, after maneuvering for position/commander tactics. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. I am kinda at a standstill. . but as soon as you press the play button the defensive pacts reform as your threat level doesn’t disappear overnight. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. So is it more fun to play with pacts on so larger. Crusader Kings II. Going to play as the Danes (Snake in the Eye guy) - is Holy Fury a DLC that'll have an appreciable effect on the game I'm looking to play?Business, Economics, and Finance. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. On macOS (US), ⌥Option + 6 enters. Defensive pacts can be. achievement with Defensive Pacts on, and gives detailed descriptions of the intermediate and advanced game concepts your success relies on. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. This tends to make the game easier. Support. 4. Granting independence to vassals lowers your threat. Thanks :) comments sorted by Best Top New Controversial Q&A Add a Comment. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. If the subject of the pact attacks one of the members, others will join the war like allies. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. This guide was originally published on Paradox forums under the title Sic Itur ad Astra, an extended SPQR guide and has been adapted for the wiki. Defensive pacts can be. Defensive pacts can be. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I looked in the wiki and I couldn't find anything about it. Second is if the county (s) you want are small (up to their independent liege) just snipe them. Defensive pacts can be. I just forgot about them and never turned them back on. Which wars don't generate threat? 2. If the subject of the pact attacks one of the members, others will join the war like allies. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. No need to recompress your old save again. Prep your retinues around the land then declare war. I don't know how to move forward due to defensive pacts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against them. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. . It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. Defensive pacts can be. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. 4. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Even the developers acknowledged that adding them to CK2 was a mistake. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. If the subject of the pact attacks one of the members, others will join the war like allies. NDiplomacy. A defensive league takes only 1 relation slot, no matter how many members. Pff, "winning" - I have two super powerful vassals with half of Francia each, every one has a huge defensive pact. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. Defensive pacts can be. As Ottomans, after your glorious conquest after conquest, you reache threat above 50%. I'm playing as Byzantium right now trying to form the Roman. Now that more players will have the complete CK2 game, what DLCs among the complete game are best to turn off if a player wants to run through a game and earn the White Hun achievement? Seems like Jade Dragon DLC (China options and related effects) may make the attempt more difficult, but I'm trying to confirm that. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. . I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Turning the defensive pact off is not cheating. I am not sure about defensive pacts at least with how they were in CK2, but non-aggression pacts should be a thing. Now I'm wondering if they would make the game more fun. So is it more fun to play with pacts on so larger. Army movement lock on for a small bit more strategy in your fights. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. Those as other commenters have said you allow large AI kingdoms and Empires to conquer without a way of. Click and drag to zoom in. This is of course an entirely unreasonable formation chosen solely for density, I. My first king dies abruptly at 25, leaving his 5 year old on the throne. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Press J to jump to the feed. Obviously it doesn't work as well as it does in EU4, but. Defensive pacts are completely new content, and while they arguably need balance tweaks, they serve an important role in game balance. As every reasonable ruler, everyone joins defensive pacts against you. If the subject of the pact attacks one of the members, others will join the war like allies. Turning defensive pacts to off does not inhibit ironman nor does it disable achievements. However I usually run into a point where I am…NDefines. Fast siege down the target and kill any nearby defender armies. Maybe it's a well known issue, but my forum searches about "defensive pacts" aren't returning anything about this. 4. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Paradox Forum. . Diplomatic actions are accessed by right-clicking a character 's portrait. No need to recompress your old save again. The trick is to first save the character you want to ally with as a saved scope variable. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Press J to jump to the feed. Paradox Forum. For me, the time it takes for a defensive pact to tick down serves as that historical barrier. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Last but not least, once the demesne was developed a little, which I did in the first generation right away, I was able to, if required and politically opportune for me, support the ruling Makedon dynasty with significant forces in. stawpdahates • 4 yr. However, rulers don't create defensive pacts the exact moment you gain 50% threat level. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Method One: Wait it Out. I am "Jalayirid" in the west. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. To do this you need to incheck the little box near the save button before saving. So I always play with pacts on. P. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of them. Defensive pacts can be. If you aren't playing Ironman, you can actually disable defensive pacts in your current game. Not just possible, but actually pretty easy. First step is to make it so defensive pact dont automatically call in all defenders. Defensive pacts can be. . I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. Crusader Kings II. . Oh you mean attack despite the pact. 8. Crypto Another tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. Members. Apparently achievements don't get disabled when you turn pacts off. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. Not that they wouldn’t do that in CK2. If the subject of the pact attacks one of the members, others will join the war like allies. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. But there's a hope anyway. Forum list Trending. If the subject of the pact attacks one of the members, others will join the war like allies. They will never sign one with you, but they always sign like 2 with the strongest AIs. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Second is if the county (s) you want are small (up to their independent liege) just snipe them. 8. It is one of the biggest hurdle to quick expansion and you can turn it off. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. It gets a little retarded sometimes but it allows you breathing room to take land after a big battle. Business, Economics, and Finance. As Basil, if I started out by reclaiming Sicily and Northern Africa, I'd face a 90% defensive pact in no time. If it's not there already, add: defensive_pacts="off" The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. stawpdahates • 4 yr. Obviously it doesn't work as well as it does in EU4, but. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med SeaUnireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. #1. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Basically you have to declare any and all wars before you unpause with your new ruler. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Therefore, I wonder if anybody in. At least some were last verified for version 2. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). My only saving grace is that he is yet to drag them into fighting me. Monks and Mystics also has a chancellor job that increases. Same thing with Mongol invasion, Black Death, vassal republics etc. Did you turn off defensive pacts, perchance? The whole game is unfortunately balanced around this ahistorical mess of a feature, so turning it off is a great way to see large empires conquer without end. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If you click on a casus beli in the war declare screen for Barcelona you can see if they are in the defensive pact because all the other members will show up as allies on the screen. So is it more fun to play with pacts on so larger. It should be more difficult for large empires to form alliance and easier for lesser countries. We've always assumed that the defensive pact option was going to disable achievements if we turned it off. Author of the mod Dark Ages for Crusader Kings 2 - More than 600 new events help to create more interesting and diverse stories experienced by the player, giving further options and objectives while playing the game. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux… No Defensive Pacts. Defensive pacts can be. Holy Wars by default should remove at least your religion group from the pact. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. NuncEstBidendum. They personally make the. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. HydroAC. Elder Kings. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. The base game is horrible im sorry to say and ck2+ makes it so much more fun but it is also severely limited. If you haven't saved your old game in 2. Ea0 Sep 13, 2017 @ 1:38pm. CK2 had defensive pacts. They're all optional features you can toggle with the Game Rules. Make tributaries out of anybody large and dangerous, then forget about them as you demolish the smaller realms. These pacts are a significant factor in shaping the geopolitical. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. 393K subscribers in the CrusaderKings community. So basically, defensive. 409K subscribers in the CrusaderKings community. Secondly, defensive pacts were added in 2. If the subject of the pact attacks one of the members, others will join the war like allies. The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. The actual save is all text and right below the player info at the top are the gamerules. Francia hasn't formed HRE and Karl has Middle and West Francia only. Press J to jump to the feed. Besides at this time. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. If the subject of the pact attacks one of the members, others will join the war like allies. First is wait for rebellions in lands you want. See full list on ck2. Mostly they seem to reduce the amount of War Score either side gets from battles. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. 5 to +2. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. Same as before it was added, having to gain casus bellis before you can attack somebody. when you start a game you can turn off defensive pacts in the game rules. It's most annoying when you're small though, and conquering individual counties one by one. Defensive pacts resetting when loading savegame? Zosete Mar 12, 2019 Jump to latest Follow Reply Maybe it's a well known issue, but my forum searches about. Expand user menu Open settings menu Open settings menuI've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Therefore, defensive pacts are not created until you actually win a war. Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. except that it's weird and it doesn't work all the time, and apparently. How to get into a defensive pack?? bobdylan1234. then simply use the create_alliance effect/command with that saved scope as the target. Once you get there you're basically one step away from world conquest. If the subject of the pact attacks one of the members, others will join the war like allies. Antipope war should mean the defender and their pact members get automatically excommunicated if they join in Tbh turning off Defensive Pacts just feels like playing in Easy Mode once you get to Empire Level. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or. . I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). A Game of Thrones Mod. If the subject of the pact attacks one of the members, others will join the war like allies. This is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…Business, Economics, and Finance. Defensive pacts can be. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. So is it more fun to play with pacts on so larger. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. Maybe you can lay off and wait for the threat to cool down, but there is a thorn in your side named Constantinople, right in the heart of your. Like shattered retreat and the council. My impression is that they don't do a whole lot. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. There exists a pagan defensive pact against them but i am not a part of it and i cannot for the life of me find the option to join it, and there are not enough mercenaries in the world for me to fight them on my own. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. For many of the more established powers, it would be unthinkable for them to expand so fast without some massive administrative effort to consolidate. Members. i'm not sure if there's a way to turn them off once you've started a game though. Put the edited game into your save games. 126 votes, 33 comments. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You can extract your save with any utility that can unpack zip files. A few things you can do. Jump to latest Follow Reply. Threat levels often get quite high, depending on the size of the land you gained. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Enables raiding. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Business, Economics, and Finance. If the subject of the pact attacks one of the members, others will join the war like allies. Turkic Conquerors, Major Epidemics, Mongol Invasion, Gender Equality and Raiding all have historic settings. With a full retinue, 2k gold worth of mercenaries, and fully upgraded holdings (for their tech levels), I can barely muster up enough troops to fight off 3-4 defenders. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Aug 14, 2016. Paradox Store. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. And then it was time to grapple with a new concept to me, having previously only encountered gavelkind and primogeniture: ~elective. . I guess during ck2 time period. I'm playing as Byzantium right now trying to form the Roman. CK3, they’re not that bad as defensive pacts don’t exist. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. :(Business, Economics, and Finance. If the subject of the pact attacks one of the members, others will join the war like allies. Prep your retinues around the land then declare war. Holy Wars by default should remove at least your religion group from the pact. But there is one thing that I don't think is mentioned very often, which is. I can't attack anyone because once. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. Personally I much preferred when CK2 moved to the "Automatic non-aggression pact on marriage, defensive/military alliance to be potentially negotiated at a later date" model. Q. Like the closest to "coalitions" history had were wars in 1790-1810s, which honestly shouldn't even be in EU4 timeline (1399-1789 in far more natural). Was watching a play through series and the guy was playing with them off. I just forgot about them and never turned them back on. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. There are strange defensive pacts against. If the leader of a war is captured, warscore becomes 100% in his enemy's favour. And becoming the Suzerain of the Papacy is great - it's really. Defensive pacts can be. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). No they're epicly stupid feature in both CK2 and EU4. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor.